W. Taylor Holliday

Summary

Experience

Indie App Developer, Audulus LLC 2012-Present

Designed and implemented Audulus, a real-time audio processing and synthesis application for musicians. Currently available for iPad and Mac. See http://audulus.com. Designed and implemented Sculptura, a high-resolution virtual clay sculpting app for iPad. See http://sculptura.app.

iOS Software Engineer, Inkling Systems, San Francisco 2011-2012

Graphics Software Engineer, Pixar Animation Studios 2006-2011

Worked on Pixar's next-generation proprietary animation software.

Graphics Research Internships, Lawrence Livermore National Laboratory 2004-2005
Graduate Student Researcher, IDAV, UC Davis, Davis, California 2004-2006

Developed new algorithms for computing topological properties of scientific data-sets. See http://wtholliday.github.io/thesis.pdf.

Open Source

rui - Rust UI library inspired by SwiftUI 2022 Star

Emphasis on clean, user-friendly API, with minimal requirements on client code. Cited as an influence for other Rust UI efforts.

vger - GPU vector graphics library 2021 Star

Used in Audulus. Simple, but also minimal CPU usage. Original path rendering technique.

AudioKit - iOS/macOS realtime audio library 2020 Star

Major contributor. Overhauled AudioKit for V5.

Tonic - Swift library for music theory 2022 Star

Emphasis on chord analysis. Primary contributor.

Patents

Tetrahedral Shell Generation US9639981B1

Graphical user interface for performing deformations US8970628

Education

Master of Science in Computer Science, 2006, University of California, Davis.

Bachelor of Science in Computer Science with Honors, Minor in Mathematics, 2003, University of California, Davis.